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Civ 5 campaign length
Civ 5 campaign length














But also new cities (at standard map size) result in 19 points (10 for the city, 3 for 1 population and 6 for the land). Wonders count for a lot at 40 point per wonder. Units and Gold do not seem to have any effect on the score. The numbers also seem to be always rounded down, not to the nearest number. It seems some things count for fractions of a point, so the numbers here may be rounded. These results are from the start of a game, I assume they don't change but I can't be sure yet.

civ 5 campaign length

Land 2.11 1.35 1.15 1 (water tiles don't count, the city hex does) I've experimented a bit and my preliminary composition of the score is the following: The mouseover for your own score helpfully shows from which categories how much of your score originates.

#Civ 5 campaign length Patch

The patch released on 15 December 2010 change some values, the values for non-standard map sizes are not updated To speed up the process of attacking, switch to the Strategic Map first.) (Side note: Stealth Bombers take about a dozen seconds to attack, which gets time-consuming once you have several of them. Did I mention that Stealth Bombers are powerful? Or simply capture the cities that have the mines, using your overwhelming might of your Stealth Bombers. Strip away the defending units with your bombers, then march in your troops to destroy the mines. If you're being nuked, then try to pillage your enemy's uranium mines so they can't build any more nukes. (Mobile SAMs have defensive bonuses against air units, and Paratroopers can be air-dropped next to the city, so you only need to take one turn of bombardment before capturing the city.) Use your Giant Death Robots to take the cities if you're having problems with enemy air units, try using Mobile SAMs, Paratroopers, or fast units like Mechanized Infantry or Modern Armor instead. Any enemy units will be obliterated by your flock of bombers as you walk your melee troops into city after city. Once you have a sufficient force of Stealth Bombers, the hardest part is marching your melee units fast enough to capture the enemy cities that your bombers are blowing to bits. Before too long, your stealth bombers will have both Logistics and Air Repair, attacking twice a turn and healing 20 HP at the end of the turn in their cozy cities far from the front lines. They'll take some damage every time they attack, but you never need to worry about them being destroyed: they're sitting pretty at least 10 hexes away from the action, so when they're low on health, have them rest for a few turns. Better yet, each of their attacks is a melee attack, so they gain XP quickly. They have a range of 20, and a strength sufficient to damage any unit in the game. You'll get the ultimate end-game unit a few technologies earlier than the Giant Death Robots you're using now: Stealth Bombers.














Civ 5 campaign length